Please take a look at how Sketchup allows material mapping in modeling viewports in an easuer way still than the Rhino WIP processed usage of the Render Display Mode with curves turned on. Then you have to use the render display mode and turn curves on, all the while making your processor/video card work hard to continually update these views as a display mode. For Rhino, the issue is that often times just assigning materials to objects or layers doesn’t cut it: You need to fiddle with texture mapping etc to get the right scale of material. Sketchup makes it very easy to apply materials to surfaces by dragging/painting them. I think McNeel could please a lot of Rhino users by really getting to know the process by which Sketchup assigns materials. I just had a helpful thread with Brian on this same topic but want to just reiterate / continue on Lawrence’s point here. This is an old thread but I think it would be helpful to weigh in here. Hi Brian: this is a comment i added to a Pascal thread from a year ago that was related:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |